Hard Surface 3D Artist | Game-Ready Models
ABOUT ME
Hey, I'm BB — a Hard Surface 3D artist with 4 years of experience creating reliable and optimized assets for games.My main focus is Hard Surface modeling. I create weapons, vehicles, robots, and mechanical props. I work in Blender, ZBrush, and Substance Painter, covering the full pipeline — from High Poly and Retopology to UV Mapping, Baking, and Texturing.If you need assets that look stylish and run fast — welcome to my portfolio.












What I Offer:
Optimized Topology — I pay close attention to clean edge flow. My models have proper face distribution, essential for high-quality shadingGame-Ready Pipeline — Every asset is built to fit within specified polycount budgets and engine technical constraintsUnderstanding of Briefs — I know how to work within tight technical requirements without sacrificing visual quality.

